The Descent: Journeys in the Dark (Second Edition) Wiki
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Trickster is a class option for the Scout archetype, available to all Scout Heroes. It is part of the second round of Hybrid classes, introduced in Lost Legends. It hybridizes with any class belonging to the Mage archetype.

As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Hexer class, the Trickster would be able to purchase any class card of the Hexer class (as well as any class card of the Trickster class itself) except Plague Cloud or Accursed Arms, since either of those would cost 3 experience points.

The Tricksters starting equipment is determined by the Mage class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.

List of Skills[]

Name XP Text Play Cost
Razzle-Dazzle When you gain this card, choose 1 standard Class deck belonging to the Mage archetype.
When you spend experience points, you may purchase skills from either Class deck, exluding cards with an XP cost of 3 from the chosen standard Class deck.
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Private Collection 1 Each time you draw and keep a Search card, place a fatigue token on this card.
Each time you use a skill card, you may discard 1 fatigue token from this card to ignore the fatigue cost on that card for that use.
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Now You See Me 2 Use this card when you are targeted by an attack. 1 hero within 5 spaces of you who is not affected by the attack may choose to switch spaces with you. If he does, he becomes the target of the attack instead. 1 Fatigue
Arcane Fusion 3 At the start of each encounter, you may choose 1 unequipped Magic weapon you are carrying. Place that card near 1 of your equipped weapons. As long as that weapon remains equipped, it gains the abilities and traits of the chosen weapon. -
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