The Descent: Journeys in the Dark (Second Edition) Wiki
Advertisement
Skeleton Archer
SkeletonArcherHM
Statistics
Attack Type: Ranged
Monster Traits: Cursed / Civilized
Base Size: Small (1x1)
Expansion(s): Conversion Kit
Treaty of Champions



Skeleton Archer is a monster found in the seventh Hero and Monster collection, Treaty of Champions, and in the Second Edition Conversion Kit.

Description[]

These undead horrors are armed with bows that fire shards of bone at their opponents. Uniquely powerful skeletons, identifiable by their glowing red eyes, are nearly impossible to kill.

Setup[]

Monster Group Size
#
Heroes
Minions Masters
2 2 1
3 3 1
4 4 1


Act I[]

Minion[]

Speed
4
Health
3
Defense
1 Brown
Special 1
Pierce 1
Special 2
Reanimation
Special 3
Surge: +1 Range
Attack
1 Blue + 1 Yellow

Master[]

Speed
4
Health
6
Defense
1 Brown
Special 1
Pierce 1
Special 2
Reanimation
Special 3
Surge: +1 Range
Special 4
Surge: +1 Heart
Attack
1 Blue + 1 Yellow

Act II[]

Minion[]

Speed
4
Health
4
Defense
1 Brown
Special 1
Pierce 1
Special 2
Reanimation
Special 3
Surge: +2 Range
Special 4
Surge: +1 Heart
Attack
1 Blue + 1 Yellow

Master[]

Speed
4
Health
8
Defense
1 Brown
Special 1
Pierce 2
Special 2
Reanimation
Special 3
Surge: +2 Range
Special 4
Surge: +2 Heart
Attack
1 Blue + 1 Yellow

Abilities[]

  • Pierce X: This attack ignores X Shield rolled on the defense dice.
  • Reanimation: Each time this monster suffers Heart and is not defeated, it recovers Heart equal to either the amount suffered or the number of monsters from this monster group within 3 spaces of it, whichever is less.

Gallery[]

Trivia[]

  • Skeleton Archers first appeared in the base game from Descent: Journeys in the Dark (first edition), where they were referred to simply as "Skeletons."
  • The Conversion Kit version of the Skeleton Archers has the ability Undying rather than Reanimation.
Advertisement