Merriod | |
Statistics | |
---|---|
Attack Type: | Melee |
Monster Traits: | Wilderness / Water |
Base Size: | Huge (2x2) |
Expansion(s): | Base Game |
Merriod is a monster found in the Descent: Journeys in the Dark (Second Edition) base game.
Description[]
Lurking beneath the lakes, streams, and swamps of Terrinoth, merriods use their powerful, flexible tentacles to immobilize their prey. They then squeeze the life out of them or, if feeling particularly cruel, eat them while still alive. The flailing tentacles of a merriod are a hazard to even the most seasoned adventurer.
Setup[]
# Heroes |
Minions | Masters |
---|---|---|
2 | 1 | 0 |
3 | 0 | 1 |
4 | 1 | 1 |
Act I[]
Minion[]
Speed 3 |
Health 5 |
Defense 1 Black | |||
Special 1 Reach |
Special 2 : Immobilize | ||||
Special 3 : +1 | |||||
Attack 1 Blue + 1 Red |
Master[]
Speed 3 |
Health 7 |
Defense 1 Black | |||
Special 1 Reach |
Special 2 Flail | ||||
Special 3 : Immobilize |
Special 4 : +2 | ||||
Attack 1 Blue + 1 Red |
Act II[]
Minion[]
Speed 3 |
Health 7 |
Defense 2 Gray | |||
Special 1 Reach |
Special 2 : Immobilize | ||||
Special 3 : +2 | |||||
Attack 1 Blue + 1 Red + 1 Yellow |
Master[]
Speed 3 |
Health 9 |
Defense 2 Gray | |||
Special 1 Reach |
Special 2 Flail | ||||
Special 3 : Immobilize |
Special 4 : +3 | ||||
Attack 1 Blue + 1 Red + 1 Yellow |
Abilities[]
- Reach: This monster may attack targets up to 2 spaces away.
- Flail: When attacking, this monster may target 2 separate heroes. This monster makes 1 attack roll and each hero rolls defense dice separately.
- Immobilize: If this attack deals at least 1 (after the defense roll), the target is Immobilized.