Merriod
Merriod full.jpg
Statistics
Attack Type: Melee
Monster Traits: Wilderness / Water
Base Size: Huge (2x2)
Expansion(s): Base Game



Merriod is a monster found in the Descent: Journeys in the Dark (Second Edition) base game.

Description[edit | edit source]

Lurking beneath the lakes, streams, and swamps of Terrinoth, merriods use their powerful, flexible tentacles to immobilize their prey. They then squeeze the life out of them or, if feeling particularly cruel, eat them while still alive. The flailing tentacles of a merriod are a hazard to even the most seasoned adventurer.

Setup[edit | edit source]

Monster Group Size
#
Heroes
Minions Masters
2 1 0
3 0 1
4 1 1


Act I[edit | edit source]

Minion[edit | edit source]

Speed
3
Health
5
Defense
1 Black
Special 1
Reach
Special 2
Surge: Immobilize
Special 3
Surge: +1 Heart
Attack
1 Blue + 1 Red

Master[edit | edit source]

Speed
3
Health
7
Defense
1 Black
Special 1
Reach
Special 2
Flail
Special 3
Surge: Immobilize
Special 4
Surge: +2 Heart
Attack
1 Blue + 1 Red

Act II[edit | edit source]

Minion[edit | edit source]

Speed
3
Health
7
Defense
2 Gray
Special 1
Reach
Special 2
Surge: Immobilize
Special 3
Surge: +2 Heart
Attack
1 Blue + 1 Red + 1 Yellow

Master[edit | edit source]

Speed
3
Health
9
Defense
2 Gray
Special 1
Reach
Special 2
Flail
Special 3
Surge: Immobilize
Special 4
Surge: +3 Heart
Attack
1 Blue + 1 Red + 1 Yellow

Abilities[edit | edit source]

  • Reach: This monster may attack targets up to 2 spaces away.
  • Flail: When attacking, this monster may target 2 separate heroes. This monster makes 1 attack roll and each hero rolls defense dice separately.
  • Immobilize: If this attack deals at least 1 Heart (after the defense roll), the target is Immobilized.

Gallery[edit | edit source]

External links[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.