The Descent: Journeys in the Dark (Second Edition) Wiki
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Marrow Priest
Marrow Priest full
Statistics
Attack Type: Melee
Monster Traits: Dark / Building
Base Size: Small (1x1)
Expansion(s): The Chains that Rust



Marrow Priest is a monster found in the expansion The chains that Rust.

Description[]

Marrow Priests are utterly devoted to the worship of death. Their fanaticism has given them unnatural resilience and power, which makes them powerful enemies.

Setup[]

Monster Group Size
#
Heroes
Minions Masters
2 1 0
3 0 1
4 1 1


Act I[]

Minion[]

Speed
5
Health
7
Defense
grey, brown
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Attack
blue, yellow

Master[]

Speed
5
Health
9
Defense
grey, brown
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Special 3
Surge +1 Heart
Attack
blue, yellow

Act II[]

Minion[]

Speed
5
Health
8
Defense
2 Grey
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Special 3
Surge +1 Heart
Attack
Blue, Yellow, Yellow

Master[]

Speed
5
Health
10
Defense
2 Grey
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Special 3
Surge +1 Heart
Special 4
Attack
Blue, Yellow, Yellow

Abilities[]

Shadow Step: Each time a hero performs an attack that targets this monster, he may spend 1 Surge. If he does not, this monster gains 5 movement points after the attack resolves.
Mortal Binding: The target tests Knowledge. If he fails, place his hero token on this card. A hero whose token is on this card cannot recover Heart by any means. When a monster from this group is defeated or a hero is knocked out, discard all hero tokens from this card.

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