Goblin Witcher | |
Statistics | |
---|---|
Attack Type: | Ranged |
Monster Traits: | Building / Cursed |
Base Size: | Small (1x1) |
Expansion(s): | Labyrinth of Ruin |
Goblin Witcher is a monster found in the expansion Labyrinth of Ruin.
Description[]
None are certain of how the slightly dimwitted goblin race managed to discover and utilize magic, but no one can question the result. Though blunt, brutal, and undeniably evil, these goblin sorcerers have proven themselves equal parts vicious and effective, possessing a power most believe to be far beyond their intellect.
Setup[]
# Heroes |
Minions | Masters |
---|---|---|
2 | 1 | 1 |
3 | 2 | 1 |
4 | 3 | 1 |
Act I[]
Minion[]
Speed 4 |
Health 3 |
Defense 1 Gray | |||
Special 1 : Curse |
Special 2 : +1 Range | ||||
Attack 1 Blue + 1 Yellow |
Master[]
Speed 4 |
Health 5 |
Defense 1 Gray | |||
Special 1 : Bewitch |
Special 2 : Curse | ||||
Special 3 : +2 Range | |||||
Attack 1 Blue + 1 Yellow |
Act II[]
Minion[]
Speed 4 |
Health 6 |
Defense 1 Gray | |||
Special 1 : Curse |
Special 2 : +2 Range | ||||
Special 3 : +1 | |||||
Attack 1 Blue + 1 Yellow |
Master[]
Speed 4 |
Health 8 |
Defense 1 Gray | |||
Special 1 : Bewitch |
Special 2 : Curse | ||||
Special 3 : +2 Range |
Special 4 : +2 | ||||
Attack 1 Blue + 1 Yellow + 1 Green |
Abilities[]
- Cursed: If this attack deals at least 1 (after the defense roll), the target is Cursed.
- Bewitch: Move each adjacent Cursed hero up to 2 spaces in any direction of your choice.