The Descent: Journeys in the Dark (Second Edition) Wiki
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MageIcon

MAGE

Elementalist is a class options for the Mage archetype. This class was first introduced in the Lost Legends expansion. Starting equipment for the Spire of Conflux is the Runeshard Cache, and the skills Elemental Focus and any 2 out of 4 elemental cards with an element (Fatigue) icon instead of XP cost.

Staff of conflux
Runeshard cache

List of skills[]

Name

XP

Text

Play Cost

Elemental Focus 0 When you gain this card, choose 2 Fatigue cards and immediately gain them.

Fatigue cards are Class cards that have Fatigue in place of an XP cost.

Gust Fatigue Exhaust this card during your turn to choose another friendly figure within 3 spaces of you. Move that figure up to a number of spaces equal to the number of exhausted Fatigue cards. 1 Fatigue
Tide Fatigue Exhaust this card after you perform an attack. A monster adjacent to the target space suffers Heart equal to the number of exhausted Fatigue cards. 1 Fatigue
Blaze Fatigue Exhaust this card when you perform an attach, after dice are rolled. This attack gains Pierce X, where X is equal to the number of exhausted Fatigue cards. 1 Fatigue
Grasp Fatigue Exhaust this card during your turn to choose a non-lieutenant monster within 3 spaces of you. If the number exhausted Fatigue cards is equal to or greater than the number of spaces that monster occupies, it is Stunned. 1 Fatigue
Primal Harmony 1 Exhaust this card during your turn to refresh 1 of your Fatigue cards. -
Sun and Sea 1 When you use Tide or Blaze, you may exhaust this card to reroll 1 attack or power die.

When you purchase this card, gain an additional Fatigue skill.

-
Earth and Sky 1 When you use Gust or Grasp, you may choose a figure that is 5 spaces away instead of 3.

When you purchase this card, gain an additional Fatigue skill.

-
Spiritual Balance 2 Exhaust this card after you exhaust an Fatigue card. If there are 2 or more exhausted Fatigue cards, recover 2 Fatigue. -
Volcanic Might 2 While Grasp is exhausted, add 1 Shield to your defense results.

While Blaze is exhausted after a monster resolves an attack that targets you, that monster suffers 1 Heart.

-
Storm's Fury 2 When you use Tide, you may choose a monster within 2 spaces instead of an adjacent monster.

When you use Gust you may chose 1 non-lieutenant instead.

-
Nature's Fury 3 Apply +1 to your Stamina.

When you use Blaze, add 1 additional yellow power die to your attack pool during this attack.

When you use Gust, you can choose yourself.

-
Nature's Embrace 3 Apply +1 to your Stamina.

When you use Tide, you may choose 1 additional monster.

When you use Grasp, you may target a number of non-lieutenant figures equal to the number of exhausted Fatigue cards.

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