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[[Image:DieFaces.jpg|600px|center]]
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[[Image:Dice.png|600px|center]]
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There are 7 different dice in [[Descent: Journeys in the Dark (Second Edition)]] grouped into three types.
*The Blue die is called the Attack Die, and is used for every attack. Please note that not every damage-dealing ability is an attack. An attack always uses the Blue die.
 
  +
[[Image:All_Dice.jpg|thumb|right|300px|All sides of all dice]]
*The Yellow and Red dice are called the Power Dice, and are usually used in conjunction with the Blue die to roll "an attack." A third power die, the Green dice, was later added in various expansions.
 
 
*The Blue die is called the '''Attack Die''', and is used for almost<ref>[[Rat Swarm]] does not use the blue attack die for attacking</ref> every attack. Please note that not every damage-dealing ability is an attack.
*The Brown, Gray, and Black dice are called the Defense Dice, and are usually used to defend against an attack, while the Gray and Black dice are used together for {{might}}, {{knowledge}}, {{willpower}}, and {{awareness}} tests.
 
 
*The Yellow, Red, and Green dice are called the '''Power Dice''', and are usually used in conjunction with the Blue die to roll "an attack." Only the Yellow and Red power dice were included in the [[Base Game]]; the Green power dice were added in later expansions.
 
*The Brown, Gray, and Black dice are called the '''Defense Dice''', and are usually used to defend against an attack, while the Gray and Black dice are used together for {{might}}, {{knowledge}}, {{willpower}}, and {{awareness}} tests.
   
 
==Probabilities==
 
==Probabilities==
Line 34: Line 36:
 
| style="background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa;" colspan="2" | Shields
 
| style="background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa;" colspan="2" | Shields
 
|-
 
|-
| Miss (X) || 1/6 || || Range 1 || 2/6 || || Range 1 || 3/6 || || 1 {{heart}} || 6/6 || || 1 {{shield}} || 3/6 || || 1 {{shield}} || 5/6 || || 1 {{shield}} || 5/6
+
| Miss (X) || 1/6 || || Range 1 || 3/6 || || Range 1 || 3/6 || || 1 {{heart}} || 6/6 || || 1 {{shield}} || 3/6 || || 1 {{shield}} || 5/6 || || rowspan="2" | 2 {{shield}}|| rowspan="2" | 5/6
 
|-
 
|-
| Range 2 || 1/6 || || Range 2 || 1/6 ||
+
| Range 2 || 5/6 || || Range 2 || 1/6 ||
 
| style="background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa;" colspan="2" | Hearts
 
| style="background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa;" colspan="2" | Hearts
 
|
 
|
| 2 {{heart}} || 5/6 || || 2 {{shield}} || 1/6 || || 2 {{shield}} || 2/6 || || 2 {{shield}} || 5/6
+
| 2 {{heart}} || 5/6 || || 2 {{shield}} || 1/6 || || 2 {{shield}} || 2/6 ||
 
|-
 
|-
| Range 3 || 1/6 ||
+
| Range 3 || 4/6 ||
 
| style="background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa;" colspan="2" | Hearts
 
| style="background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa;" colspan="2" | Hearts
 
|
 
|
 
| 1 {{heart}} || 4/6 || ||3 {{heart}} || 2/6 || || Miss || 3/6 || || 3 {{shield}} || 1/6 || || 3 {{shield}} || 2/6
 
| 1 {{heart}} || 4/6 || ||3 {{heart}} || 2/6 || || Miss || 3/6 || || 3 {{shield}} || 1/6 || || 3 {{shield}} || 2/6
 
|-
 
|-
| Range 4 || 1/6 || || 1 {{heart}} || 5/6 ||
+
| Range 4 || 3/6 || || 1 {{heart}} || 5/6 ||
 
| style="background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa;" colspan="2" | Surges
 
| style="background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa;" colspan="2" | Surges
 
|
 
|
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| || || || || Miss|| 1/6|| || 4 {{shield}} || 1/6
 
| || || || || Miss|| 1/6|| || 4 {{shield}} || 1/6
 
|-
 
|-
| Range 5 || 1/6 || || 2 {{heart}} || 2/6 || || 1 {{surge}} || 4/6 || || 1 {{surge}} || 1/6
+
| Range 5 || 2/6 || || 2 {{heart}} || 2/6 || || 1 {{surge}} || 4/6 || || 1 {{surge}} || 1/6 || || || || || || || || Miss || 1/6
 
|-
 
|-
 
| Range 6 || 1/6 ||
 
| Range 6 || 1/6 ||
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|}
 
|}
   
  +
* Note, the displayed probabilities for Range, {{heart}} and {{shield}} are the probabilities the respective die roll will result in ''at least'' that much
*''"At least" odds presented for Defense die''.
 
   
 
{| border="0" cellpadding="5"
 
{| border="0" cellpadding="5"
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| style="text-align:center;"|4.7
 
| style="text-align:center;"|4.7
 
| style="text-align:center;"|2.8
 
| style="text-align:center;"|2.8
| style="text-align:center;"|67%
+
| style="text-align:center;" |69%
| style="text-align:center;"|17%
+
| style="text-align:center;"|20%
 
| style="text-align:center;"|0%
 
| style="text-align:center;"|0%
 
| style="text-align:center;"|17%
 
| style="text-align:center;"|17%
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| style="text-align:center;"|4.0
 
| style="text-align:center;"|4.0
 
| style="text-align:center;"|3.8
 
| style="text-align:center;"|3.8
| style="text-align:center;"|44%
+
| style="text-align:center;"|50%
| style="text-align:center;"|6%
+
| style="text-align:center;"|7%
 
| style="text-align:center;"|0%
 
| style="text-align:center;"|0%
 
| style="text-align:center;"|17%
 
| style="text-align:center;"|17%
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| style="text-align:center;"|5.3
 
| style="text-align:center;"|5.3
 
| style="text-align:center;"|3.9
 
| style="text-align:center;"|3.9
| style="text-align:center;"|83%
+
| style="text-align:center;"|85%
| style="text-align:center;"|42%
+
| style="text-align:center;"|45%
| style="text-align:center;"|8%
+
| style="text-align:center;"|10%
 
| style="text-align:center;"|17%
 
| style="text-align:center;"|17%
 
|-
 
|-
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| style="text-align:center;"|4.7
 
| style="text-align:center;"|4.7
 
| style="text-align:center;"|4.9
 
| style="text-align:center;"|4.9
| style="text-align:center;"|72%
+
| style="text-align:center;"|75%
| style="text-align:center;"|25%
+
| style="text-align:center;"|28%
 
| style="text-align:center;"|3%
 
| style="text-align:center;"|3%
 
| style="text-align:center;"|17%
 
| style="text-align:center;"|17%
Line 117: Line 119:
 
| style="text-align:center;"|4.0
 
| style="text-align:center;"|4.0
 
| style="text-align:center;"|5.9
 
| style="text-align:center;"|5.9
| style="text-align:center;"|54%
+
| style="text-align:center;"|58%
| style="text-align:center;"|12%
+
| style="text-align:center;"|14%
 
| style="text-align:center;"|1%
 
| style="text-align:center;"|1%
 
| style="text-align:center;"|17%
 
| style="text-align:center;"|17%
 
|-
 
|-
 
|Blue/Green
 
|Blue/Green
| style="text-align:center;"|
+
| style="text-align:center;"|4.5
| style="text-align:center;"|
+
| style="text-align:center;"|2.3
| style="text-align:center;"|
+
| style="text-align:center;"|80%
| style="text-align:center;"|
+
| style="text-align:center;"|27%
| style="text-align:center;"|
+
| style="text-align:center;"|0%
 
| style="text-align:center;"|17%
 
| style="text-align:center;"|17%
 
|-
 
|-
 
|Blue/Red/Green
 
|Blue/Red/Green
| style="text-align:center;"|
+
| style="text-align:center;"|4.5
| style="text-align:center;"|
+
| style="text-align:center;"|4.4
| style="text-align:center;"|
+
| style="text-align:center;"|83%
| style="text-align:center;"|
+
| style="text-align:center;"|36%
| style="text-align:center;"|
+
| style="text-align:center;"|4%
 
| style="text-align:center;"|17%
 
| style="text-align:center;"|17%
 
|-
 
|-
 
|Blue/Yellow/Green
 
|Blue/Yellow/Green
| style="text-align:center;"|
+
| style="text-align:center;"|5.2
| style="text-align:center;"|
+
| style="text-align:center;"|3.4
| style="text-align:center;"|
+
| style="text-align:center;"|90%
| style="text-align:center;"|
+
| style="text-align:center;"|53%
| style="text-align:center;"|
+
| style="text-align:center;"|13%
 
| style="text-align:center;"|17%
 
| style="text-align:center;"|17%
 
|-
 
|-
 
|Blue/Green/Green
 
|Blue/Green/Green
| style="text-align:center;"|
+
| style="text-align:center;"|5.0
| style="text-align:center;"|
+
| style="text-align:center;"|2.9
| style="text-align:center;"|
+
| style="text-align:center;"|93%
| style="text-align:center;"|
+
| style="text-align:center;"|62%
| style="text-align:center;"|
+
| style="text-align:center;"|18%
 
| style="text-align:center;"|17%
 
| style="text-align:center;"|17%
  +
|-
  +
|B/Y/Y/Y
  +
| style="text-align:center;" |6.5
  +
| style="text-align:center;" |5.1
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|B/Y/Y/R
  +
| style="text-align:center;" |5.7
  +
| style="text-align:center;" |6.1
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|B/Y/Y/G
  +
| style="text-align:center;" |6.2
  +
| style="text-align:center;" |4.6
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|B/Y/R/R
  +
| style="text-align:center;" |4.8
  +
| style="text-align:center;" |7.1
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|B/Y/R/G
  +
| style="text-align:center;" |5.3
  +
| style="text-align:center;" |5.6
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|B/Y/G/G
  +
| style="text-align:center;" |5.8
  +
| style="text-align:center;" |4.1
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|B/R/R/R
  +
| style="text-align:center;" |4
  +
| style="text-align:center;" |8.1
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|B/R/R/G
  +
| style="text-align:center;" |4.5
  +
| style="text-align:center;" |6.5
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|B/R/G/G
  +
| style="text-align:center;" |5
  +
| style="text-align:center;" |5.1
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|B/G/G/G
  +
| style="text-align:center;" |5.5
  +
| style="text-align:center;" |3.6
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |17%
  +
|-
  +
|R/R/G/G
  +
| style="text-align:center;" |1
  +
| style="text-align:center;" |5.7
  +
|
  +
|
  +
|
  +
| style="text-align:center;" |0%
 
|}
 
|}
  +
The table above assumes the attack is not a miss (excludes this as a possible result). The probabilities including the possibility of a miss is 0.83 multiplied by the values listed. 
  +
  +
===Attribute Tests===
  +
  +
Attribute tests are made with 1 Gray die + 1 Black die. Your attribute must be equal to or greater than the number of {{Shield}} you roll.
  +
  +
The '''Lucky''' column assumes a hero will use [[Lucky Charm]] to reroll in case of failure. The '''Fortune''' column assumes an Overlord will use [[Dark Fortune]] or a hero will use [[Fortuna's Dice]] to reroll one of the dice in case of initial failure. The '''Wicked''' column assumes an Overlord will use [[Wicked Laughter]] if a hero initially passes their attribute test. The '''Wicked''' column also applies to [[Befuddle]], except that for the Attribute 0 row, the probability of success is exactly 0.
  +
  +
{| border="1"
  +
|-
  +
!Attribute
  +
!Pass
  +
![[Lucky Charm|Lucky]]
  +
![[Dark Fortune|Fortune]]
  +
![[Wicked Laughter|Wicked]]
  +
|-
  +
| style="text-align:center;" | 0
  +
| style="text-align:right;" | 2.8%
  +
| style="text-align:right;" | 5.5%
  +
| style="text-align:right;" | 7.4%
  +
| style="text-align:right;" | 0.1%
  +
|-
  +
| style="text-align:center;" | 1
  +
| style="text-align:right;" | 11.1%
  +
| style="text-align:right;" | 21.0%
  +
| style="text-align:right;" | 24.1%
  +
| style="text-align:right;" | 0.3%
  +
|-
  +
| style="text-align:center;" | 2
  +
| style="text-align:right;" | 22.2%
  +
| style="text-align:right;" | 39.5%
  +
| style="text-align:right;" | 38.9%
  +
| style="text-align:right;" | 2.5%
  +
|-
  +
| style="text-align:center;" | 3
  +
| style="text-align:right;" | 52.8%
  +
| style="text-align:right;" | 77.7%
  +
| style="text-align:right;" | 79.2%
  +
| style="text-align:right;" | 11.7%
  +
|-
  +
| style="text-align:center;" | 4
  +
| style="text-align:right;" | 72.2%
  +
| style="text-align:right;" | 92.3%
  +
| style="text-align:right;" | 92.1%
  +
| style="text-align:right;" | 38.1%
  +
|-
  +
| style="text-align:center;" | 5
  +
| style="text-align:right;" | 91.7%
  +
| style="text-align:right;" | 99.3%
  +
| style="text-align:right;" | 98.1%
  +
| style="text-align:right;" | 66.2%
  +
|-
  +
| style="text-align:center;" | 6
  +
| style="text-align:right;" | 97.2%
  +
| style="text-align:right;" | 99.9%
  +
| style="text-align:right;" | 99.5%
  +
| style="text-align:right;" | 89.1%
  +
|-
  +
| style="text-align:center;" | 7
  +
| style="text-align:right;" | 100%
  +
| style="text-align:right;" | 100%
  +
| style="text-align:right;" | 100%
  +
| style="text-align:right;" | 97.2%
  +
|}<ref>python 2.7 code to generate this table: http://pastebin.com/qPuxv6ti</ref>
  +
  +
=References=
  +
<references />
 
[[Category:Mechanic]]
 
[[Category:Mechanic]]
 
[[Category:Overview]]
 
[[Category:Overview]]

Latest revision as of 22:40, 12 October 2021

Dice

There are 7 different dice in Descent: Journeys in the Dark (Second Edition) grouped into three types.

All Dice

All sides of all dice

  • The Blue die is called the Attack Die, and is used for almost[1] every attack. Please note that not every damage-dealing ability is an attack.
  • The Yellow, Red, and Green dice are called the Power Dice, and are usually used in conjunction with the Blue die to roll "an attack." Only the Yellow and Red power dice were included in the Base Game; the Green power dice were added in later expansions.
  • The Brown, Gray, and Black dice are called the Defense Dice, and are usually used to defend against an attack, while the Gray and Black dice are used together for Might, Knowledge, Willpower, and Awareness tests.

Probabilities[]

Blue Yellow Green Red Brown Gray Black
Range Range Range Hearts Shields Shields Shields
Miss (X) 1/6 Range 1 3/6 Range 1 3/6 1 Heart 6/6 1 Shield 3/6 1 Shield 5/6 2 Shield 5/6
Range 2 5/6 Range 2 1/6 Hearts 2 Heart 5/6 2 Shield 1/6 2 Shield 2/6
Range 3 4/6 Hearts 1 Heart 4/6 3 Heart 2/6 Miss 3/6 3 Shield 1/6 3 Shield 2/6
Range 4 3/6 1 Heart 5/6 Surges Surges Miss 1/6 4 Shield 1/6
Range 5 2/6 2 Heart 2/6 1 Surge 4/6 1 Surge 1/6 Miss 1/6
Range 6 1/6 Surges
Hearts 1 Surge 3/6
1 Heart 5/6
2 Heart 3/6
Surges
1 Surge 2/6
  • Note, the displayed probabilities for Range, Heart and Shield are the probabilities the respective die roll will result in at least that much
 Combo Average Range Average Heart Chance for 1 or more Surge Chance for 2 or more Surge Chance for 3 Surge Chance to Miss
Blue/Yellow 4.7 2.8 69% 20% 0% 17%
Blue/Red 4.0 3.8 50% 7% 0% 17%
Blue/Yellow/Yellow 5.3 3.9 85% 45% 10% 17%
Blue/Yellow/Red 4.7 4.9 75% 28% 3% 17%
Blue/Red/Red 4.0 5.9 58% 14% 1% 17%
Blue/Green 4.5 2.3 80% 27% 0% 17%
Blue/Red/Green 4.5 4.4 83% 36% 4% 17%
Blue/Yellow/Green 5.2 3.4 90% 53% 13% 17%
Blue/Green/Green 5.0 2.9 93% 62% 18% 17%
B/Y/Y/Y 6.5 5.1 17%
B/Y/Y/R 5.7 6.1 17%
B/Y/Y/G 6.2 4.6 17%
B/Y/R/R 4.8 7.1 17%
B/Y/R/G 5.3 5.6 17%
B/Y/G/G 5.8 4.1 17%
B/R/R/R 4 8.1 17%
B/R/R/G 4.5 6.5 17%
B/R/G/G 5 5.1 17%
B/G/G/G 5.5 3.6 17%
R/R/G/G 1 5.7 0%

The table above assumes the attack is not a miss (excludes this as a possible result). The probabilities including the possibility of a miss is 0.83 multiplied by the values listed. 

Attribute Tests[]

Attribute tests are made with 1 Gray die + 1 Black die. Your attribute must be equal to or greater than the number of Shield you roll.

The Lucky column assumes a hero will use Lucky Charm to reroll in case of failure. The Fortune column assumes an Overlord will use Dark Fortune or a hero will use Fortuna's Dice to reroll one of the dice in case of initial failure. The Wicked column assumes an Overlord will use Wicked Laughter if a hero initially passes their attribute test. The Wicked column also applies to Befuddle, except that for the Attribute 0 row, the probability of success is exactly 0.

Attribute Pass Lucky Fortune Wicked
0 2.8% 5.5% 7.4% 0.1%
1 11.1% 21.0% 24.1% 0.3%
2 22.2% 39.5% 38.9% 2.5%
3 52.8% 77.7% 79.2% 11.7%
4 72.2% 92.3% 92.1% 38.1%
5 91.7% 99.3% 98.1% 66.2%
6 97.2% 99.9% 99.5% 89.1%
7 100% 100% 100% 97.2%

[2]

References[]

  1. Rat Swarm does not use the blue attack die for attacking
  2. python 2.7 code to generate this table: http://pastebin.com/qPuxv6ti