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The table above assumes the attack is not a miss (excludes this as a possible result). The probabilities including the possibility of a miss is 0.83 multiplied by the values listed. |
The table above assumes the attack is not a miss (excludes this as a possible result). The probabilities including the possibility of a miss is 0.83 multiplied by the values listed. |
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+ | |||
+ | ===Attribute Tests=== |
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+ | |||
+ | Attribute tests are made with 1 Gray die + 1 Black die. Your attribute must be equal to or greater than the number of {{Shield}} you roll. |
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+ | <!--#python 2.7 code to generate this data: |
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+ | import collections, itertools |
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+ | a = collections.Counter(sum(x) for x in itertools.product([0,1,1,1,2,3], [0,2,2,2,3,4])) |
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+ | def p(n): |
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+ | s = sum(v for k,v in a.items() if k <= n) |
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+ | print("{}: {}/36: {}%".format(n, s, s/36.0)) |
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+ | for n in range(8): |
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+ | p(n) |
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+ | --> |
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+ | {| border="0" cellpadding="5" |
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+ | |- |
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+ | ! style="background:#1F5D04; color:#FFFFFF; font-size:120%; border:1px solid #aaa;"|Attribute |
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+ | ! style="background:#1F5D04; color:#FFFFFF; font-size:120%; border:1px solid #aaa;"|Pass% |
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+ | ! style="background:#1F5D04; color:#FFFFFF; font-size:120%; border:1px solid #aaa;"|Exact |
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+ | |- |
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+ | | style="text-align:center;"| 0 |
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+ | | style="text-align:right;" | 2.8% |
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+ | | style="text-align:center;"| 1/36 |
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+ | |- |
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+ | | style="text-align:center;"| 1 |
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+ | | style="text-align:right;" | 11.1% |
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+ | | style="text-align:center;"| 4/36 |
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+ | |- |
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+ | | style="text-align:center;"| 2 |
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+ | | style="text-align:right;" | 22.2% |
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+ | | style="text-align:center;"| 8/36 |
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+ | |- |
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+ | | style="text-align:center;"| 3 |
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+ | | style="text-align:right;" | 52.8% |
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+ | | style="text-align:center;"| 19/36 |
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+ | |- |
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+ | | style="text-align:center;"| 4 |
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+ | | style="text-align:right;" | 72.2% |
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+ | | style="text-align:center;"| 26/36 |
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+ | |- |
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+ | | style="text-align:center;"| 5 |
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+ | | style="text-align:right;" | 91.7% |
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+ | | style="text-align:center;"| 33/36 |
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+ | |- |
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+ | | style="text-align:center;"| 6 |
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+ | | style="text-align:right;" | 97.2% |
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+ | | style="text-align:center;"| 35/36 |
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+ | |- |
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+ | | style="text-align:center;"| 7 |
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+ | | style="text-align:right;" | 100% |
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+ | | style="text-align:center;"| 36/36 |
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+ | |} |
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[[Category:Mechanic]] |
[[Category:Mechanic]] |
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[[Category:Overview]] |
[[Category:Overview]] |
Revision as of 00:11, 7 June 2016
- The Blue die is called the Attack Die, and is used for every attack. Please note that not every damage-dealing ability is an attack. An attack always uses the Blue die.
- The Yellow and Red dice are called the Power Dice, and are usually used in conjunction with the Blue die to roll "an attack." A third power die, the Green dice, was later added in various expansions.
- The Brown, Gray, and Black dice are called the Defense Dice, and are usually used to defend against an attack, while the Gray and Black dice are used together for , , , and tests.
Probabilities
The table above assumes the attack is not a miss (excludes this as a possible result). The probabilities including the possibility of a miss is 0.83 multiplied by the values listed.
Attribute Tests
Attribute tests are made with 1 Gray die + 1 Black die. Your attribute must be equal to or greater than the number of you roll.
Attribute | Pass% | Exact |
---|---|---|
0 | 2.8% | 1/36 |
1 | 11.1% | 4/36 |
2 | 22.2% | 8/36 |
3 | 52.8% | 19/36 |
4 | 72.2% | 26/36 |
5 | 91.7% | 33/36 |
6 | 97.2% | 35/36 |
7 | 100% | 36/36 |