The Crusader's starting equipment is determined by the Warrior class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with, excluding 3XP costing skills from the chosen Warrior class.
List of SkillsEdit
|Chosen of Kellos||0|| When you gain this card, choose 1 standard Class deck belonging to the WARRIOR archetype. |
When you spend experience points, you may purchase skills from either Class deck, excluding cards with an XP cost of 3 from the chosen standard Class deck.
|Zaelous Aura||1||Exhaust this card at the start of your turn. While this card is exhausted, each time a hero within 3 spaces defeats a monster, that hero recovers 2 .||1|
|Righteous||2||Each time a hero defeats 1 or more monsters, that hero recovers 1 .||-|
|Divine Light||3||Exhaust this card when a hero without a hero token on this card would be defeated. Roll 2 red power dice. That hero recovers equal to the rolled, equal to the rolled, and discards all Contitions. Then place that hero's token on this card.||1|