The Basic II Overlord Cards are an alternate starting deck of cards for the Overlord Player introduced in Labyrinth of Ruin. This entire deck, if chosen by the Overlord Player at the start of a game, replaces the entire Basic deck.
Name | Qt | Type | Text |
---|---|---|---|
Grease Trap | 1 | Trap | Play this card when a hero enters an empty space from an adjacent space. He tests . If he passes, he suffers 1 . If he fails, move the hero 3 spaces in a straight line in the same direction he last moved. For each space he cannot move, he suffers 1 or 1 (your choice). Mage: If he fails, the hero is also Stunned. |
Mental Error | 1 | Event | Play this card when a monster attacks a hero, after rolling dice. The hero tests . If he passes, the hero suffers 1 . If he fails, the attack gains +2 . Warrior: If he fails, the attack also gains 1 . |
Mimic | 1 | Trap | Play this card when a hero searches, before revealing the search token. Place a fatigue token on the search token. The search token is now treated as a minion Volucrix Reaver. Once defeated, the search token is immediately revealed and is considered searched by the closest hero. Scout: The Volucrix Reaver may perform an immediate Skirmish action. |
Flurry | 1 | Event | Play this card when a monster attacks a hero, after rolling dice. This attack gains: : Perform an additional attack after resolving this attack. Add 1 additional green power die to the monster's attack pool. |
Reflective Ward | 1 | Magic | Play this card when a hero attacks a monster, before rolling dice. The attacking hero may choose to suffer 2 . If he cannot suffer the , or chooses not to, he will be dealt equal to the dealt to the monster. |
Overwhelm | 1 | Event | Play this card during your turn on a hero adjacent to 4 or more monsters. He tests . If he passes, immediately perform an attack with 1 adjacent monster of your choice. If he fails, the hero is Stunned and Immobilized. |
Sign of Weakness | 1 | Trap | Play this card when a hero performs a rest action. He tests . If he passes, draw 1 Overlord card. If he fails, each monster in that hero's line of sight may move 1 space. Healer: If he fails, the hero is also Cursed. |
Uncontrolled Power | 2 | Magic | Play this card when a hero attacks a monster, after rolling dice. He tests . If he fails, you choose how he spends his results. You must spend as many results as possible and the attack gains : Suffer 1 Mage: If he fails, the attack also gains: : Suffer 1 and 1 |
Befuddle | 2 | Magic | Play this card immediately after a hero passes an attribute test. The hero must reroll the test and add 1 to the results. Scout: The hero also suffers 1 |
Dirty Fighting | 2 | Event | Play this card when a monster attacks a hero, after rolling dice. Add 1 to the results. Healer: This attack gains Pierce 1. |
Blinding Speed | 2 | Magic | Play this card when activating a monster. Choose a hero to test both and . If he passes both tests, draw 1 Overlord card. If he fails at least one test, the monster gains 2 movement points. Warrior: If he fails both tests, the monster gains 4 movement points. |