The Descent: Journeys in the Dark (Second Edition) Wiki
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The Basic II Overlord Cards are an alternate starting deck of cards for the Overlord Player introduced in Labyrinth of Ruin. This entire deck, if chosen by the Overlord Player at the start of a game, replaces the entire Basic deck.

Name Qt Type Text
Grease Trap 1 Trap Play this card when a hero enters an empty space from an adjacent space. He tests Awareness. If he passes, he suffers 1 Fatigue. If he fails, move the hero 3 spaces in a straight line in the same direction he last moved. For each space he cannot move, he suffers 1 Heart or 1 Fatigue (your choice).
Mage: If he fails, the hero is also Stunned.
Mental Error 1 Event Play this card when a monster attacks a hero, after rolling dice. The hero tests Knowledge. If he passes, the hero suffers 1 Fatigue. If he fails, the attack gains +2 Heart.
Warrior: If he fails, the attack also gains 1 Surge.
Mimic 1 Trap Play this card when a hero searches, before revealing the search token. Place a fatigue token on the search token. The search token is now treated as a minion Volucrix Reaver. Once defeated, the search token is immediately revealed and is considered searched by the closest hero.
Scout: The Volucrix Reaver may perform an immediate Skirmish action.
Flurry 1 Event Play this card when a monster attacks a hero, after rolling dice. This attack gains:
Surge: Perform an additional attack after resolving this attack. Add 1 additional green power die to the monster's attack pool.
Reflective Ward 1 Magic Play this card when a hero attacks a monster, before rolling dice.
The attacking hero may choose to suffer 2 Fatigue. If he cannot suffer the Fatigue, or chooses not to, he will be dealt Heart equal to the Heart dealt to the monster.
Overwhelm 1 Event Play this card during your turn on a hero adjacent to 4 or more monsters. He tests Willpower. If he passes, immediately perform an attack with 1 adjacent monster of your choice. If he fails, the hero is Stunned and Immobilized.
Sign of Weakness 1 Trap Play this card when a hero performs a rest action. He tests Awareness. If he passes, draw 1 Overlord card. If he fails, each monster in that hero's line of sight may move 1 space.
Healer: If he fails, the hero is also Cursed.
Uncontrolled Power 2 Magic Play this card when a hero attacks a monster, after rolling dice. He tests Willpower. If he fails, you choose how he spends his Surge results. You must spend as many Surge results as possible and the attack gains
Surge: Suffer 1 Fatigue
Mage: If he fails, the attack also gains:
Surge: Suffer 1 Heart and 1 Fatigue
Befuddle 2 Magic Play this card immediately after a hero passes an attribute test. The hero must reroll the test and add 1 Shield to the results.
Scout: The hero also suffers 1 Fatigue
Dirty Fighting 2 Event Play this card when a monster attacks a hero, after rolling dice. Add 1 Surge to the results.
Healer: This attack gains Pierce 1.
Blinding Speed 2 Magic Play this card when activating a monster. Choose a hero to test both Knowledge and Awareness. If he passes both tests, draw 1 Overlord card. If he fails at least one test, the monster gains 2 movement points.
Warrior: If he fails both tests, the monster gains 4 movement points.
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