Talk:Broodwalker/@comment-45.66.105.46-20200222142007


 * Overflowing: Heroes treat each space adjacent to this monster as a Sludge space.
 * Hive Defense: Heroes treat each space adjacent to this monster as a Hazard space.
 * So you need to spend one more movement point to enter a space adjacent to this monster (sludge), gain one wound (like you stepping in lava), and if you does't leave adjacent space, or you will be defeated. Right?